Shadow

Shadow is a School of Powers.

Power Prereqs Description
Shadow Sight

?

Gain darkvision.

Drain Life

Shadow 5 ranks

Drain health from enemies

~Drain Foo


IF BELOW, DO NOT USE

Paths:

Darkness

  • 0- Control light levels
  • 1- Evoke Darkness
    • Darkbolt: aw std mr; nom shad plus wracked 1rd (Fn).
    • Void Touch:
  • 2- Wall of Shadows (blocks line of sight/effect, causes 2x nom shadow dmg on cross)
  • 3-

Feats:

  • 1- Low-light vision

Drain

  • 1- Drain life (steal HP; at higher level, steal stats)
  • 2- Drain magic (dispel, absorb incoming spells, spell thief at higher levels)
  • 3- Drain soul (enervation, steal identity)

Shadows

  • 1- Shadowmeld (hide in shadows, shadow jump)
  • 2- Shadow Play (create shadowy masses: illusions, grasping tentacles, wall of shadows at higher level)
  • 3- Shadow Servants (shadow double, etc)
  • 4- Shadow Walk (enter shadow plane)
  • 5- Shadow Form (become a living shadow)

Void

  • 1- Void Zone
  • 2-
  • 3- Disintegrate
  • 4-
  • 5- Balefire

OLDNESS

Skill Uses

Rank Use Description

1

Darkness

At-will, swift, emanation 5, reserve (variable Mana); you lower the ambient light level by 1 category per Mana. Can Widen by reserving additional mana.

Feats

Rank 1

Assault
  • Drain Life: At-will, std, touch; nominal shadow damage, plus you gain 2 temporary Mana to be used within the next 2 rounds. Alternatively, you may use the power at short range, but it only grants you 1 Mana.
Augment
  • Void Strike: At-will, augments a melee attack, 1 Energy; adds a dispel prior to inflicting damage. May use Willpower or Stealth for dispel check.
Control
  • Horror: At-will, swift, short range; subject is afflicted by maddening fear. Effect is variable:
    • Frightened: costs 0 Mana, min rank 1; subject must flee combat or surrender (Willpower ends).
    • Panicked: costs 1 Mana, min rank 2; subject drops whatever they are holding and takes the fastest route possible to escape, regardless of practicality. Will ends.
    • Horrified: costs 2 Mana, min rank 2; subject suffers 1d3 1 Wisdom damage, and a -2 penalty on all checks (Will half) for 5 minutes.
    • Maddened: costs 3 Mana, min rank 3; subject suffers 1d4 2 Wisdom drain, and suffers a permanent affliction afflicting a -5 penalty to all checks. Subject suffers from Confusion (Will ends). If reduced to 0 Wisdom, affliction and confusion are permanent.
Debilitation
  • Curse of Mortality: At-will, swift, medium range, reserve 1 Mana; subject suffers 50% reduction from healing and shielding powers.
  • Curse of Weakness: At-will, swift, medium range, reserve; subject suffers -1 to Strength per Mana reserved.
  • Shadow Pin: At-will, swift, short range, 1 Energy, sustained; you throw a shadowy dagger into subject's shadow. Subject is immobilized until dagger is removed (can attempt to remove as a std action, inflicting nominal internal damage to self, Willpower vs Stealth to endure pain, else remain pinned).
Defense
  • Shadow Ward: At-will, swift, short range, reserve; subject gains Resist 5/10/25/50/100 (shadow), depending on how many points of Mana they reserve (max one per Shadow rank).
Shaping
  • Void Zone: At-will, swift, medium range, circle 2, reserve; on turn start, subjects in area suffer 1 Con damage per Mana point reserved (max one per Shadow rank).

Rank 2

Assault
  • Darkbolt: At-will, std, short range; nominal shadow damage plus wracked for 1 rd (Willpower negates).
  • Harm: At-will, std, touch, costs 1 Mana; inflicts shadow damage equal to 100% of subject's maximum Hit Points (divided by any Scale multiplier); (fort half).
Defense
  • Cloak of Shadows: At-will, free; you attempt to dispel one or more effects currently affecting you (max 1/rank), at the cost of 1 Energy per effect. Can use Willpower or Stealth for dispel check.
  • Death Ward: At-will, swift, short range, reserve (variable Mana); subject gains 1 charge per Mana reserved (by the subject). Each charge provides avoidance against one negative level, one death effect, or 5 points of ability damage or drain.
Enhancement
  • Darkvision: 2 BP. Constant, personal; you see through darkness (even magical darkness) as if it were well lit, to a range of 1 square per Perception modifier.
Mobility
  • Shadow Jump: 2 BP. At-will, move, 1 Energy; you teleport from a location in dimness or darkness to a similar location within your normal movement range (can be Enlarged).
Utility
  • Transfer Curse: At-will, swift, short range, costs 1 Mana; you transfer a curse from one subject to another subject in range.

Rank 3

Assault
  • Disintegrate: At-will, std, short range; double nominal disintegration damage (Fort half). Disintegrates only the target it touches first--thus, a shot intercepted by armor or a shield will affect only that, not the creature behind it. Called shots can bypass armor in certain circumstances. Can disintegrate up to 10 lbs/level of matter.
Shaping
  • Wall of Shadows: At-will, swift, medium range, wall (variable); wall blocks line of sight, line of effect, subjects passing through suffer double nominal shadow damage. Costs 1 mana per segment per round to maintain.
Utility
  • Shadow Double: At-will, free, costs 1 Energy per rd; you conjure an illusionary duplicate of yourself. It can neither suffer nor inflict damage, but those interacting with it do not realize this unless they are prompted to disbelief (then must still defeat your Stealth DC on a Perception check). The double may act as you direct, as long as it remains within Long range.
  • Chains of Darkness
  • Drain Soul
  • Wall of Shadows

Rank 4

  • Banish (s6 warlock spell)
  • Curse of Doom (reserve your enemies to death)
  • Cursefire
  • Grudge

Rank 5

  • Malleus Maleficarum
  • Star of the Void

Other Rules

Curses

Curses cannot be dispelled. Shadow can transfer them or remove them with Cursefire. Holy can cleanse them, for a price.

Light Level

Level Partial Concealment Total Concealment

Daylight

Never

Never

Indoor light

Never

Never

Twilight, dim lighting

10 squares

20 squares

Full moon, indirect lighting

5 squares

10 squares

New moon, minimal lighting

0 squares

5 squares

Total darkness, no lighting

0 squares

0 squares

files
  • (up)
  • (cur)
  • 7.1 Overview
  • 7.1
  • 7.2.1
  • 7.2.1a
  • 7.2
  • 7.3.1
  • 7.3.2
  • 7.3.3
  • 7.3
  • 7.4.1
  • 7.4.2
  • 7.4.2b
  • 7.4.3
  • 7.4
  • 7.5
  • 7.6 Advancement
  • 7.6 Feats
  • 7.6 Gating
  • 7.6
  • 7.8 in 5e style
  • 7.8
  • 8.0
  • Ability Scores
  • Absorb
  • Action Points
  • Action
  • Actions
  • Adventuring Gear
  • Affinity
  • Affliction
  • Agility
  • Air
  • Alchemy
  • Alertness
  • All Powers alphabetically
  • All Powers by Category
  • Angel
  • Animal Companion
  • Animal Empathy
  • Arcane Magic
  • Armor Penetration
  • Armor
  • Armortech
  • Arms
  • Aspirations
  • Attributes
  • Aura
  • Avoidance
  • Awareness
  • Ball Lightning
  • Binding
  • Biology
  • Biotech
  • Blacksmithing
  • Block Rating
  • Block
  • Blood Calls to Blood
  • Blood
  • Blue Steel
  • Build Points
  • Call Animals
  • Call Lightning
  • Challenges
  • Change Log
  • Change Notes
  • Channeling
  • Charge
  • Classes
  • Clothing
  • Cold Iron
  • Combat Encounters
  • Combat Insight
  • Combat Skills
  • Combat Styles
  • Combat
  • Command Plants
  • Commune with Nature
  • Concentration
  • Consecrate
  • Control Air
  • Control Weather
  • Cooldown
  • Courage
  • Create Phylactery
  • Creating Encounters
  • Custom Powers Test
  • Custom Powers
  • Cybernetics
  • DM Tips
  • DM Tools
  • Damage Threshold
  • Damage Type
  • Damage Types
  • Darksteel
  • Dazed
  • Dazzled
  • Death
  • Defenses
  • Descriptors
  • Detect Magic
  • Difficulty Class
  • Dlarun
  • Dodge
  • Dominance
  • Dragon
  • Druid
  • Duration
  • Dwarf
  • Earth
  • Effects
  • Electric Loop
  • Elemental Control
  • Elemental
  • Elf
  • Empathy
  • Enchanting
  • Endurance
  • Energy
  • Enervation
  • Equipment
  • Evocation
  • Extraplanar Minion
  • Factions
  • Faerie
  • Fairy
  • Falling Damage
  • Fatigue
  • Feats (pre 7.5)
  • Feats (pre-7.3)
  • Feats
  • Fighter
  • Fire (Scratch Space)
  • Fire
  • Fooble
  • Force (pre-7.5)
  • Force (scratch space)
  • Force
  • Fortitude
  • Frost Armor
  • Frost
  • Fury
  • Futuristic Weapons
  • Gear
  • General Skills
  • Grab
  • Gravity
  • Grip
  • Hardness
  • Harry Dresden
  • Healing
  • Hedgecraft
  • Hero Points
  • Heroic Traits
  • Hit Points
  • Holy (old)
  • Holy Light
  • Holy Word
  • Holy
  • Human Potential
  • Idea Bin
  • Ideas
  • Illusion
  • Implements
  • Infighting
  • Initiative
  • Injuries
  • Inscription
  • Invocation
  • Jewelcrafting
  • Jewelry
  • Judgment
  • Junction
  • Knowledge Skills
  • Legacy
  • Let Blood
  • Light
  • Lightning Rod
  • Lightning Shield
  • Lightning
  • Luck
  • Magic Circle
  • Magic-User
  • Magic
  • Meditation
  • Melee Weapons
  • Melee
  • Mentalism
  • Mercy
  • Minor Creation
  • Mist Form
  • Mithral
  • Mobility
  • Modern Weapons
  • Monster Rules
  • Movement
  • Nauseated
  • Necromancer
  • New List
  • New RP
  • Object Defenses
  • Old Custom Powers
  • Old Invocation
  • Opposed Skill Checks
  • Pact Magic
  • Pact
  • Parry
  • Perception
  • Persuasion
  • Pin
  • Plant Growth
  • Power Skill
  • Power Skills
  • Power Source
  • Power Sources
  • Power
  • Powers (7.4.2b)
  • Priest
  • Primal Magic
  • Protection
  • Psionics
  • Purity
  • Push (Power)
  • Push
  • Pyrite
  • Race Points
  • Race
  • Races
  • Range Increment
  • Range
  • Ranged Weapons
  • Ranged
  • Reflex
  • Reserve
  • Resilience
  • Resource Points
  • Rewards
  • Rewind Time
  • Ritual Casting
  • Ritual of Summoning
  • Rogue
  • Scale
  • Security
  • Senses
  • Shadow (Power Source)
  • Shadow (old)
  • Shadow
  • Shields
  • Shifter
  • Silver
  • Size
  • Skill Challenges
  • Skill
  • Skills (old 7.1)
  • Skills
  • Sleep
  • Sorcerer
  • Sorcery
  • Soul
  • Space
  • Special Attacks
  • Special:Menu
  • Special:Style
  • Spell Penetration
  • Spellcraft
  • Spront
  • Starting Equipment
  • Static Charge
  • Stealth
  • Summon
  • Summoning
  • Sunder
  • System
  • Table Test
  • Targeting
  • Technomancy
  • Telepathy (pre-7.5)
  • Telepathy
  • Temp
  • Terrain
  • Test Page
  • Test
  • Thaumaturgy
  • The Fifth Element
  • The Sight
  • The Unifying Force
  • Time
  • To-Do
  • Totem
  • Trade Skills
  • Transmutation
  • Trinkets
  • Trip
  • Truesilver
  • Type
  • Unarmed
  • Vampire
  • Vehicles
  • Version History
  • Vessels
  • Vigilance
  • Wall of Blood
  • Warg
  • Warlock
  • Water
  • Weapons
  • Wielding
  • Wild Aspect
  • Willpower
  • Wind Shaping
  • Windrider
  • Witch
  • Wizard
  • World
  • Wound Points
  • Wounds and Injuries
  • _badge
  • _home
  • _menu
  • _style
  • img
  • nominal
  • powers
  • sys_ui_related_list_entry_67d125c6a3d0121078c78b48b51e61c4
  • tempfeats